Instructor’s Manual
for
C++ How to Program, 3/e
Deitel, Deitel & Nieto
.2000. Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
C++ How to Program: Third Edition
Instructor’s Manual Contents
Preface iii
Chapter 1 Introduction puters and C++ Programming: Solutions 1
Chapter 2 Control Structures: Solutions 15
Chapter 3 Functions: Solutions 66
Chapter 4 Arrays Solutions: 120
Chapter 5 Pointers and Strings: Solutions 170
Chapter 6 Classes and Data Abstraction: Solutions 235
Chapter 7 Classes: Part II: Solutions 264
Chapter 8 Operator Overloading: Solutions 276
Chapter 9 Inheritance: Solutions 299
Chapter 10 Virtual Functions and Polymorphism: Solutions 318
Chapter 11 C++ Stream Input/Output: Solutions 333
Chapter 12 Templates: Solutions 348
Chapter 13 Exception Handling: Solutions 359
Chapter 14 File Processing: Solutions 370
Chapter 15 Data Structures: Solutions 390
Chapter 16 Bits, Characters, Strings and Structures: Solutions 498
Chapter 17 The Preprocessor: Solutions 524
Chapter 18 C Legacy Code Topics: Solutions 531
Chapter 19 Class string and String Stream Processing: Solutions 541
Chapter 20 Standard Template Library (STL): Solutions 559
Chapter 21 Standard C++ Language Additions: Solutions 565
Appendix C++ Multimedia Cyber Classroom Solutions Provided on CD 573
.2000. Deitel & Associates, Inc. and Prentice Hall. All Rights Reserved.
Preface
Thank you for considering and/or adopting our text C++ How to Program: Third Edition. If you have not read
the preface to C++ How to Program: Third Edition, please do so. The preface contains a careful walkthrough of
the book’s key features, including our new Unified Modeling Language. (UML.) case study, which carefully
introduces the reader to the UML and object-oriented design (OOD). Students are presented with a detailed problem
statement and guided through a simplified, UML-based object-oriented design process. plete 1000line
C++ pro
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