The use of Video Game Technology for Investigating Perceptual….doc


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Proceedings of DiGRA 2005 Conference: Changing Views – Worlds in Play . ? 2005 Authors & Digital Games Research Association DiGRA. Personal and educational classroom use of this paper is allowed, commercial use requires specific permission from the author. The use of Video Game Technology for Investigating Perceptual and Cognitive Awareness in Sports Desmond Mulligan School of Interactive Arts and Technology Simon Fraser University Surrey, British Columbia ******@ Mike Dobson School of Interactive Arts and Technology Simon Fraser University Surrey, British Columbia ******@ McCracken School of Interactive Arts and Technology Simon Fraser University Surrey, British Columbia ******@ ABSTRACT This paper describes a framework for investigating and manipulating the ponents of video game play in order to affect learning transfer across different task environments. Several groups of video game players (VGP) and non video game players – both hockey and non-hockey groups (NVGPH, NVGP) will be tested at baseline on several aspects of visual processing skill. The NVGP and NVGPH groups will then train for one week in an action video game playing environment. They will then be re-tested for attentional efficiency. The hockey group will also be tested before and after training ona pattern and cue recognition sport video test. We intend to show that, not only does video g

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  • 时间2016-06-02