实用文档
#include<>
unsigned int x,y;
void delayms(unsigned int z) // 延时
{
unsigned int i,; delayms(50);
P3=0xf7; delayms(50);
P3=0xfb; delayms(50);
P3=0xfd; delayms(50);
P3=0xfe; delayms(50);
P3=0xff;
P1=0x7f; delayms(50);
P1=0xbf; delayms(50);
P1=0xdf; delayms(50);
P1=0xef; delayms(50);
P1=0xf7; delayms(50);
P1=0xfb; delayms(50);
实用文档
P1=0xfd; delayms(50);
P1=0xfe; delayms(50);
P1=0xff;
P0=0xfe; delayms(50);
P0=0xfc; delayms(50);
P0=0xf8; delayms(50);
P0=0xf0; delayms(50);
P0=0xe0; delayms(50);
P0=0xc0; delayms(50);
P0=0x80; delayms(50);
P0=0x00; delayms(50);
P2=0xfe; delayms(50);
P2=0xfc; delayms(50);
P2=0xf8; delayms(50);
P2=0xf0; delayms(50);
P2=0xe0; delayms(50);
P2=0xc0; delayms(50);
P2=0x80; delayms(50);
P2=0x00; delayms(50);
P3=0x7f; delayms(50);
P3=0x3f; delayms(50);
P3=0x1f; delayms(50);
P3=0x0f; delayms(50);
实用文档
P3=0x07; delayms(50);
P3=0x03; delayms(50);
P3=0x01; delayms(50);
P3=0x00; delayms(50);
P1=0x7f; delayms(50);
P1=0x3f; delayms(50);
P1=0x1f; delayms(50);
P1=0x0f; delayms(50);
P1=0x07; delayms(50);
P1=0x03; delayms(50);
P1=0x01; delayms(50);
P1=0x00; delayms(50);
}
void fan_ls()// 反向流水灯
{
Off_all(); delayms(300);
On_all(); delayms(300);
Off_all(); delayms(300);
P1=0x00;delayms(400);
P3=0x00;delayms(400);
P2=0x00;delayms(400);
P0=0x00;delayms(400);
P1=0x01;delayms(50);
实用文档
P1=0x02;delayms(50);
P1=0x04;delayms(50);
P1=0x08;delayms(50);
P1=0x10;delayms(50);
P1=0x20;delayms(50);
P1=0x40;delayms(50);
P1=0x80;delayms(50);
P1=0x00;
P3=0x01;delayms(50);
P3=0x02;delayms(50);
P3=0x04;delayms(50);
P3=0x08;delayms(50);
P3=0x10;delayms(50);
P3=0x20;delayms(50);
P3=0
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