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The Art of Game Design
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The Art of Game Design
A Book of Lenses
Jesse Schell
Carnegie Mellon University
AMSTERDAM • BOSTON • HEIDELBERG • LONDON
NEW YORK • OXFORD • PARIS • SAN DIEGO
SAN FRANCISCO • SINGAPORE • SYDNEY • TOKYO
Morgan Kaufmann Publishers is an imprint of Elsevier
Morgan Kaufmann Publishers is an imprint of Elsevier.
30 Corporate Drive, Suite 400, Burlington, MA 01803, USA
This book is printed on acid-free paper.
© 2008 by Elsevier Inc. All rights reserved.
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tered trademarks. In all instances in which Morgan Kaufmann Publishers is aware of a claim, the product
names appear in initial capital or all capital letters. All trademarks that appear or are otherwise referred
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Library of Congress Cataloging-in-Publication Data
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ISBN: 978-0-12-369496-6
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Printed in the United States of America
08 09 10 11 12 5 4 3 2 1
For Nyra
who always listens
TABLE OF CONTENTS
Table of Lenses ...................................................................................................................... xvii
Acknowledgments ................................................................................................................xxi
Hello ......................................................................................................................................... xxiii
1 In the Beginning, There Is the
Designer................................................................................... 1
Magic Words ...............................................................................................................................1
What Skills Does a Game Designer Need? ............ 内容来自淘豆网www.taodocs.com转载请标明出处.
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