GoF Design Patterns -
with examples using Java and UML2
written by:
h Christiansson (Ed.)
Mattias Forss,
Ivar Hagen,
Kent Hansson,
Johan Jonasson,
Mattias Jonasson,
Fredrik Lott,
Sara Olsson, and
Thomas Rosevall
Copyright
©2008, Authors.
This work is licensed under a mons
Attribution-ShareAlike License. (This license
allows you to redistribute this book in unmodified
form. It allows you to make and distribute modified
versions, as long as you include an attribution to the
original author, clearly describe the modifications
that you have made, and distribute the modified
work under the same license as the original.
Logica Java Architects Training Crew Design Patterns- Explained
Table of Contents
Chapter 1 Creational Patterns
Factory, Abstract Factory, Builder, Prototype and Singleton 3
Chapter 2 Structural Patterns
Adapter, Bridge, Composite, Decorator, Facade, Flyweight and Proxy 24
Chapter 3 Behavioral Patterns
Chain-of-responsibility, Command, Iterator, Mediator, Memento, Observer, 50
State and Strategy
Foreword
This book is the result of a joint effort of the authors with an equal
contribution from all. The idea to the book originated during the
participation of a Java Architect training program taught at Logica Sverige
AB Karlstad office. During the course the authors identified the lack of a
quick-guide book to the basic GoF1 design patterns. A book that could be
used as a bare bone reference as well as a panion for
understanding design patterns. So we divided the workload and together we
created an up-to-date view of the GoF design patterns in a structured and
uniform manner. Illustrating the choosen patterns with examples in Java and
diagrams using UML2 notation. We have also emphasized benefits and
drawbacks for the individual patterns and, where applicable. We also
illustrate real world usage situations where the pattern has essfully been
implement
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