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vr材质常用参数VRmaterialcommonparameters.doc


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vr 材质常用参数 (VR material common parameters)
Interior wall latex paint
Specify the VRMTL material, and add the falloff manel, reflects RGB216, and selects the Fresnel reflection. Copy the texture into the reflection map channel, and cancel the trace reflection option.
VRMTL adds a falloff map to the diffuse texture, and sets the first color RGB to 146 in the decay map. 0. 0. The second color RGB is set to 255. 133. 133. Back to the VRMTL material layer, set the intensity to 15 in its bump map channel. Add cell map and set the first color RGB to 210 in the cell map. Set the size to 0 in size. 1.
Sheeting
The VRMTL material under the specified map in the diffuse attenuation, attenuation in the specified color 1 color 2 deep, shallow, the reflection map under the specified cell mapping in the cell mapping rollout under specified cell color RGB148, 1RGB82 color 2RGB20 color boundary, boundary. Cell characteristics, click the circle, size is set to 4, the diffusion is set to 0. The median parameter of the 33 threshold group is set to 0. 2. Returns the selection of tracking, reflection, and tracking refraction under the VRMTL material cancel option. Remove the specular lock and change the U to tile and V to tile 0 in the coordinates in the channel. 5, and will be selected as two items. Output scroll scroll RGB offset to 0. 2. Return to the VRMTL material layer and set the reflected

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