An Interactive Mobile Augmented Reality Magical Playbook Learning Number with the Thirsty Crow.pdf.pdf


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Available online at
ScienceDirect
puter Science 25 ( 2013 ) 123 – 130
2013 International Conference on Virtual and Augmented Reality in Education
An Interactive Mobile Augmented Reality Magical Playbook:
Learning Number With The Thirsty Crow
Azfar Bin Tomia, Dayang Rohaya Awang Ramblib*
a,bUniversiti Teknologi PETRONAS, Bandar Sri Iskandar, Tronoh, 31750 Perak, Malaysia

Abstract
This paper presents the development of an interactive mobile augmented reality magical playbook for preschool children in
learning numbers using an old folklore literature, The Thirsty Crow, via mobile augmented reality application and
interactive physical book interface design. Augmented Reality (AR) refers to a technology that gives the ability to the user
the sense of the real world while interacting with the virtual and physical object. Mobile refers to portability usefulness of
the application itself, thus mobile AR application can be referred as a portable AR application. The real world can be
enhanced by AR through augmented virtual object into real environment and providing some additional information for
users. By applying this concept to AR storybook, the physical book (the real world) will be enhanced by augmenting the
virtual object (3D models, animations, and sounds) viewed over a mobile device. This paper specifically highlights an
innov

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