Manual de Animacion - Mcgraw Hill - Tab Electronics Digital Animation Bible - Creating Professional Animation With 3Ds Max Lightwave And Maya.pdf
*More than 150,000 articles in the search database *Learn how almost everything works 00_200505_Avg_FM 9/5/03 11:24 AM Page iii Digital Animation Bible Creating Professional Animation with 3ds max, LightWave, and Maya e Avgerakis McGraw-Hill New York Chicago San Francisco Lisbon London Madrid Mexico City Milan New Delhi San Juan Seoul Singapore Sydney Toronto 00_200505_Avg_FM 9/5/03 11:24 AM Page vii For more information about this title, click here. CONTENTS Preface xiii Acknowledgments xvii Glossary from 3ds max Point of View xix Chapter 1 Your First Day on the Job1 The Passion 2 The Pay 3 Your Own Animation Studio 6 Selling Your Talent 12 Categories of Animation Business 13 Your First Job: What’s It Like? 17 Small Corporate Shop 17 A Midsize Disney Subcontractor 19 A Major-League Hollywood Studio 20 How This Book Works 22 Boldface Type 23 Fictitious Names 23 The Most Popular Software 23 The Workflow Process 24 Pitching the Project 25 Contracting and Billing 27 Storyboard 28 Objects, Scenes, and Characters 28 Motions 33 Testing 34 Rendering 35 Getting Paid 35 Getting Your First Job in Animation 37 The Issue of Schooling 37 No Catch-22—Yet 40 The Intern 41 Six Steps to Getting Your Foot in the Door 41 Step 3: Attend a Job Interview 50 Step 4: Once You Start Work as an Intern, Work Your Tail Off 51 Step 5: Be Alert to Opportunities 53 Step 6: Once You’ve Established Your Value to the Workplace, Ask for a Letter of mendation 53 Copyright 2004 by The McGraw-panies, Inc. Click Here for Terms of Use. 00_200505_Avg_FM 9/5/03 11:24 AM Page viii viii Contents Chapter 2 From Concept to Screen: The Workflow Process 57 Conceptualizing the Animation 58 The Storyboard 59 The Client Presentation 64 Timing the Board 66 Break Down the Board 68 Allow Time to Render 69 The Rendering Farm 70 The Animators’ Tasks 70 Dividing up the Work 71 Writing a
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