The Art puter Game Design - Development Concepts.pdf
The Art puter Game Design by Cris Crawford Preface to the Electronic Version This text was posed puter game designer Chris Crawford in 1982. When searching for literature on the nature of gaming and its relationship to narrative in 1997, Prof. Sue Peabody learned of The Art puter Game Design, which was then long out of print. Prof. Peabody requested Mr. Crawford's permission to publish an electronic version of the text on the World Wide Web so that it would be available to her students and to others interested in game design. Washington State University Vancouver generously made resources avail- able to hire graphic artist Donna Loper to produce this elec- tronic version. WSUV currently houses and maintains the site. Correspondance regarding that site should be addressed to Prof. Sue Peabody, Department of History, Washington State University Vancouver, ******@. If you are interested in more recent writings by Chris Crawford, see the "Reflections" interview at the end of The Art puter Game Design. Also, visit Chris Crawford's web- page, Erasmatazz. This document was convert by Mario Croteau, from the Web site of the Department of History of Washington State University at Vancouver. Cris Crawford (the author) and Sue Peabody (of department of History of Washington State University at Vancouver) gave me a great support in my project: making that important document available to everyone. Table of Contents Acknowledgement 1 Preface 1 Chapter 1 - What is a Game? 5 BOARD GAMES 5 CARD GAMES 6 ATHLETIC GAMES 6 CHILDREN’S GAMES 6 COMPUTER GAMES 7 REPRESENTATION 7 Formal 8 System 8 Subjectively Represents 8 Games versus Simulations 8 Subset of Reality 9 Summary of Representation 9 INTERACTION 9 Games versus Puzzles 10 Games versus Stories 10 Games versus Toys 11 Significance of Interaction 12 Nature of Interaction 12 CONFLICT 13 Games without conflict? 13 Summary of Conflict
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