今天讲了发射子弹并让子弹把墙打坏,并让打出去的子弹两秒后消失效果如下: 详细代码如下: 1. using UnityEngine; 2. using ; . public class Fire : MonoBehaviour { . float speed = ; . public GameObject newObject; . 11. float firetima = ; 12. float nexttime = ; 13. 14. 15. void Update() 16. {17. float a= -25 * ; 18. float x= ("Horizontal") * * speed; 19. float z= ("Vertical") * * speed; 20. (x, 0, z); 21. if (()) 22. {23. ( * a, ); 24. }25. if (()) 26. {27. ( * a, ); 28. }29. if (("Fire1") && nexttime < ) 30. {31. nexttime = firetima + ; 32. GameObject go= Instantiate(newObject, , ) as GameObject; 33. (0, 0, 1231); 34. Destroy(go,); 35. }36. 37. }38. 39. } 接下来,我们要做一个太空大战的小游戏具体实现效果是: 1、我方点击鼠标左键或按空格键发射子弹,我方子弹连续发射 2、敌方飞机和子弹自动运行,子弹每隔 秒向我方发射一颗 3、我方飞机移动时,敌方子弹跟随我方飞机移动目前实现第一步代码部分代码如下: 1. using UnityEngine; 2. using ; . public class Player : MonoBehaviour { 5. float speed = -; . public GameObject Myplayer; . 11
unity3d游戏开发之发射子弹的源代码 来自淘豆网www.taodocs.com转载请标明出处.